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| Game Concept |
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| Written by szaka_tutu | |
| Monday, 09 October 2006 09:49 | |
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One trail can lead to many places. How come? We generally assume maps guide us from where ever we are to where we want to go. When using a map we repeatedly match the map's clues (corners, street names, etc.) against reality and the road to our destination is a trail of clues we successfully matched against points of reality. Now if we don't know our destination, the map (the clue set) and the process of using the map (the matching process) validate the place at the end of our journey and make us recognize it as the point we wanted to get to. We define such a place as "the place our trail leads us to." This definition is as valid as our judgement, our clues and our reality. If any of these conditions are offset we wind up in different places every time we use the same map. Then we have a set of places that are sinonymous, because they have the same definition: the same trail leads us to them. The game is shaped as an urban exploration quest based on the idea of creating "sinonymous places". It gives urban communities the opportunity to engage in an intercultural dialogue that simultaneously stresses upon identity and alterity. “SYNCHRONI-CITIES” is a project bringing forth the diversity and cultural specificity of different European spaces. It is based on the idea of cultural exploration, dialogue and simultaneity. |
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| Last Updated ( Tuesday, 22 July 2008 02:40 ) |
Concept


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